UnnamedPythonMicroConsole/src/States/GameState.h

33 lines
723 B
C++

#pragma once
#include "../State.h"
class GameState : public State {
public:
const std::string MAIN_FILE = "main.py";
std::string m_previousError;
bool m_errorThrown = false;
GameState(pkpy::VM* vm, Graphics* graphics);
void Draw() override;
void OnEnter() override;
void OnExit() override;
void OnKeyPressed(int key) override;
void OnCharPressed(char character) override;
private:
pkpy::VM* m_vm;
pkpy::PyObject* m_updateFunction;
Graphics* m_graphics;
std::unordered_map<std::string, std::string> readPythonFiles(const std::string& dir);
void loadPythonModules(std::unordered_map<std::string, std::string>& fileContents);
void PreProcessScripts();
};