33 lines
723 B
C++
33 lines
723 B
C++
#pragma once
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#include "../State.h"
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class GameState : public State {
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public:
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const std::string MAIN_FILE = "main.py";
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std::string m_previousError;
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bool m_errorThrown = false;
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GameState(pkpy::VM* vm, Graphics* graphics);
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void Draw() override;
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void OnEnter() override;
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void OnExit() override;
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void OnKeyPressed(int key) override;
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void OnCharPressed(char character) override;
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private:
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pkpy::VM* m_vm;
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pkpy::PyObject* m_updateFunction;
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Graphics* m_graphics;
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std::unordered_map<std::string, std::string> readPythonFiles(const std::string& dir);
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void loadPythonModules(std::unordered_map<std::string, std::string>& fileContents);
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void PreProcessScripts();
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};
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