#pragma once #include "../State.h" class GameState : public State { public: const std::string MAIN_FILE = "main.py"; std::string m_previousError; bool m_errorThrown = false; GameState(pkpy::VM* vm, Graphics* graphics); void Draw() override; void OnEnter() override; void OnExit() override; void OnKeyPressed(int key) override; void OnCharPressed(char character) override; private: pkpy::VM* m_vm; pkpy::PyObject* m_updateFunction; Graphics* m_graphics; std::unordered_map readPythonFiles(const std::string& dir); void loadPythonModules(std::unordered_map& fileContents); void PreProcessScripts(); };