Player Movement

This commit is contained in:
Bobby Lucero 2025-04-23 22:37:54 -04:00
parent 88c729616e
commit 199c02bb67
44 changed files with 484 additions and 181 deletions

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metadata={ metadata={
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} }
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dest_files=["res://.godot/imported/Running_011.png-b37dbff3c38a6ccdf94ba77ddfa16cf5.ctex"] dest_files=["res://.godot/imported/Running_011.png-b37dbff3c38a6ccdf94ba77ddfa16cf5.s3tc.ctex"]
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@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
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10
Dungeon RPG.csproj Normal file
View File

@ -0,0 +1,10 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>DungeonRPG</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Folder Include="Scripts\Characters\" />
</ItemGroup>
</Project>

19
Dungeon RPG.sln Normal file
View File

@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Dungeon RPG", "Dungeon RPG.csproj", "{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{ADD6B8F6-8DC7-4442-97C9-F302F6050AB0}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
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}, {
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script = ExtResource("1_eiaiy")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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12
Scenes/Levels/main.tscn Normal file
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@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://clwb5cshnlpo"]
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[node name="Main" type="Node3D"]
script = ExtResource("1_s0gyx")
[node name="Player" parent="." instance=ExtResource("2_yjsus")]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 9.76835)

View File

@ -0,0 +1,24 @@
using Godot;
using System;
public partial class Player : CharacterBody3D
{
private Vector2 direction = new Vector2();
public override void _PhysicsProcess(double delta)
{
this.Velocity = new Vector3(direction.X, 0, direction.Y);
this.Velocity *= 5;
MoveAndSlide();
}
public override void _Input(InputEvent @event)
{
direction = Input.GetVector(
"MoveLeft",
"MoveRight",
"MoveForward",
"MoveBackward"
);
}
}

View File

@ -0,0 +1 @@
uid://yqphtnykgsf1

6
Scripts/Levels/Main.cs Normal file
View File

@ -0,0 +1,6 @@
using Godot;
using System;
public partial class Main : Node3D
{
}

View File

@ -0,0 +1 @@
uid://ba4evqyw28wde

View File

@ -11,9 +11,33 @@ config_version=5
[application] [application]
config/name="Dungeon RPG" config/name="Dungeon RPG"
config/features=PackedStringArray("4.4", "Forward Plus") run/main_scene="uid://clwb5cshnlpo"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="uid://dfiq16xd317ft" config/icon="uid://dfiq16xd317ft"
[dotnet] [dotnet]
project/assembly_name="Dungeon RPG" project/assembly_name="Dungeon RPG"
[input]
MoveForward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
MoveLeft={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
MoveRight={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
MoveBackward={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}