UnnamedPythonMicroConsole/python/main.py

177 lines
4.4 KiB
Python

from scene import Scene
white = 63
fire1 = 6
fire2 = 5
fire3 = 4
fire4 = 3
fire5 = 2
fire6 = 56
water1 = 31
water2 = 30
water3 = 29
water4 = 28
fireGradient = [white, white, fire1, fire1, fire2, fire3, fire4, fire3, fire4, fire5, fire6, fire6, fire6]
waterGradient = [white, white, water1, water2, water3, water4, water4]
class Particle:
def __init__(self, x, y, velX, velY):
self.x = x
self.y = y
self.velX = velX
self.velY = velY
self.c = fireGradient[0]
self.size = 5
class Palette(Scene):
def __init__(self):
super().__init__()
def update(self):
pass
def draw(self):
clear(0)
for i in range(8):
for j in range(8):
rectangle(10 + (i * 20), 10 + (j * 20), 18, 18, (j * 8 + i))
text(str(j * 8 + i), 11 + (i * 20), 10 + (j * 20), 63)
class Main(Scene):
def __init__(self):
super().__init__()
self.fireParts = []
self.waterParts = []
for i in range(10):
self.fireParts.append(Particle(width/2, height/2, rnd(-1, 1), rnd(-1, 1)))
self.waterParts.append(Particle(width/2, height/2, rnd(-1, 1), rnd(-1, 1)))
self.counter = 0
def update(self):
global mouseVelX
global mouseVelY
self.counter += 1
for p in self.fireParts[:]:
p.x += p.velX
p.y += p.velY
p.velX += rnd(-0.3,0.3)
p.velY += rnd(-0.3,0.3)
idx = int(p.size / 5.0 * len(fireGradient) - 1)
p.c = fireGradient[(len(fireGradient) - 1) - idx]
if(p.size < 1):
p.size -= 0.01
else:
p.size -= 0.05
if(p.size < 0):
self.fireParts.remove(p)
for p in self.waterParts[:]:
p.x += p.velX
p.y += p.velY
p.velX += rnd(-0.3,0.3)
p.velY += rnd(-0.3,0.3)
idx = int(p.size / 5.0 * len(waterGradient) - 1)
p.c = waterGradient[(len(waterGradient) - 1) - idx]
if(p.size < 1):
p.size -= 0.01
else:
p.size -= 0.05
if(p.size < 0):
self.waterParts.remove(p)
if(mouse(0)):
rad = sin(self.counter * 0.01) * 50
x1 = mouseX + (sin(self.counter * 0.1) * rad)
y1 = mouseY + (cos(self.counter * 0.1) * rad)
x2 = mouseX + (sin(self.counter * 0.1 + (3.141592653)) * rad)
y2 = mouseY + (cos(self.counter * 0.1 + (3.141592653)) * rad)
for i in range(10):
self.fireParts.append(Particle(x1, y1, rnd(-1,1) + mouseVelX * 0.25, rnd(-1,1) + mouseVelY * 0.25))
self.waterParts.append(Particle(x2, y2, rnd(-1,1) + mouseVelX * 0.25, rnd(-1,1) + mouseVelY * 0.25))
def draw(self):
clear(0)
for p in self.fireParts:
if(p.size <= 1):
pixel(p.x, p.y, p.c)
else:
circle(p.x, p.y, int(p.size), p.c)
for p in self.waterParts:
if(p.size <= 1):
pixel(p.x, p.y, p.c)
else:
circle(p.x, p.y, int(p.size), p.c)
text("C to add particles, T to toggle palette", 3, 3, 59)
text("C to add particles, T to toggle palette", 2, 2, 31)
text("Num Particles: " + str(len(self.fireParts) + len(self.waterParts)), 3, 16, 59)
text("Num Particles: " + str(len(self.fireParts) + len(self.waterParts)), 2, 15, 30)
text("FPS: " + str(fps()), 3, 29, 59)
text("FPS: " + str(fps()), 2, 28, 29)
paletteScene = Palette()
mainScene = Main()
current_scene = mainScene
oldMouseX = 0
oldMouseY = 0
mouseVelX = 0
mouseVelY = 0
KEY_T = 84
switch = False
def update():
global switch
global current_scene
global mouseVelX
global mouseVelY
global oldMouseX
global oldMouseY
mouseVelX = (mouseX - oldMouseX)
mouseVelY = (mouseY - oldMouseY)
oldMouseX = mouseX
oldMouseY = mouseY
if(keyp(KEY_T)):
switch = not switch
if(switch):
current_scene = paletteScene
else:
current_scene = mainScene
if(mousep(1)):
current_scene.paused = not current_scene.paused
if(not current_scene.paused):
current_scene.update()
current_scene.draw()
circle(mouseX, mouseY, 3, 30)