UnnamedPythonMicroConsole/main.cpp

102 lines
3.3 KiB
C++

#include <algorithm>
#include "pocketpy.h"
#include "raylib.h"
using namespace std;
const int virtualScreenWidth = 240;
const int virtualScreenHeight = 136;
int screenWidth = virtualScreenWidth * 4;
int screenHeight = virtualScreenHeight * 4;
void calculateBounds(Rectangle& bounds, Vector2& origin) {
float ar = (float)virtualScreenWidth / (float)virtualScreenHeight;
float nar = (float)screenWidth / (float)screenHeight;
if(nar > ar) {
bounds.height = screenHeight;
bounds.width = bounds.height * ar;
origin.x = -(screenWidth / 2.0f - (bounds.width / 2.0f));
origin.y = 0;
}else {
bounds.width = screenWidth;
bounds.height = bounds.width / ar;
origin.x = 0;
origin.y = -(screenHeight / 2.0f - (bounds.height / 2.0f));
}
}
int main() {
const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "test");
SetTargetFPS(60);
RenderTexture2D virtualScreen = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight);
Rectangle sourceRec = { 0.0f, 0.0f, (float)virtualScreen.texture.width, -(float)virtualScreen.texture.height };
Rectangle virtualScreenBounds;
Vector2 origin;
calculateBounds(virtualScreenBounds, origin);
pkpy::VM* vm = new pkpy::VM();
Texture2D logo = LoadTexture("resources/img.png");
try {
pkpy::CodeObject_ code = vm->compile("return 'test'", "main.py", pkpy::EXEC_MODE, false);
pkpy::PyObject* obj = vm->_exec(code, vm->_main);
pkpy::Str& str = pkpy::py_cast<pkpy::Str&>(vm, obj);
}catch (pkpy::Exception e) {
}
while(!WindowShouldClose()) {
if (IsWindowResized() && !IsWindowFullscreen())
{
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
calculateBounds(virtualScreenBounds, origin);
}
if (IsKeyPressed(KEY_F)) {
int monitor = GetCurrentMonitor();
SetWindowSize(GetMonitorWidth(monitor), GetMonitorHeight(monitor));
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
calculateBounds(virtualScreenBounds, origin);
ToggleFullscreen();
}
BeginTextureMode(virtualScreen);
ClearBackground(GRAY);
DrawText("Hello World", 5, 5, 5, RAYWHITE);
DrawTexture(logo, 5, 20, WHITE);
DrawLineBezier((Vector2){80, 20}, (Vector2){virtualScreenWidth - 5, virtualScreenHeight - 5}, 1, GREEN);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 15, GREEN);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 13, YELLOW);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 11, ORANGE);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 9, RED);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 7, PURPLE);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 5, BLUE);
EndTextureMode();
BeginDrawing();
ClearBackground(BLACK);
DrawTexturePro(virtualScreen.texture, sourceRec, virtualScreenBounds, origin, 0.0f, WHITE);
EndDrawing();
}
CloseWindow();
delete vm;
return 0;
}