58 lines
1.9 KiB
CMake
58 lines
1.9 KiB
CMake
cmake_minimum_required(VERSION 3.27)
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project(Pycron)
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set(CMAKE_CXX_STANDARD 17)
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# Adding Raylib
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
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GIT_TAG "master"
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GIT_PROGRESS TRUE
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)
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FetchContent_MakeAvailable(raylib)
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# Adding our source files
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.c") # Define PROJECT_SOURCES as a list of all source files
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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add_executable(Pycron src/main.cpp
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src/Pycron.cpp
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src/Pycron.h
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src/Utilities.cpp
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src/Utilities.h
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src/Graphics/Graphics.cpp
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src/Graphics/Graphics.h
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src/StateManager.cpp
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src/StateManager.h
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src/State.h
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src/States/GameState.cpp
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src/States/GameState.h)
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add_subdirectory(dependencies/pocketpy)
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# Declaring our executable
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib pocketpy)
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# Setting ASSETS_PATH
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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if(EMSCRIPTEN)
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# exceptions must be enabled for emscripten
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
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endif()
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file(COPY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_BINARY_DIR})
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file(COPY ${CMAKE_SOURCE_DIR}/python DESTINATION ${CMAKE_BINARY_DIR})
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