from scene import Scene from particles import Particles from triangles import Triangles # Palette class (inherits from scene) class Palette(Scene): def __init__(self): super().__init__() self.title = "Palette" def update(self): pass def draw(self): clear(0) for i in range(8): for j in range(8): rectangle(10 + (i * 20), 10 + (j * 20), 18, 18, (j * 8 + i)) text(str(j * 8 + i), 11 + (i * 20), 10 + (j * 20), 63) class RGBTest(Scene): def __init__(self): super().__init__() self.title = "RGB To Palette" scenes = [Particles(), Triangles(), Palette()] current_scene = 0 KEY_T = 84 switch = False def update(): global switch global current_scene if(keyp(KEY_T)): current_scene += 1 if(current_scene >= len(scenes)): current_scene = 0 if(mousep(1)): scenes[current_scene].paused = not scenes[current_scene].paused if(not scenes[current_scene].paused): scenes[current_scene].update() scenes[current_scene].draw()