from scene import Scene # Palette class (inherits from scene) class Blobs(Scene): def __init__(self): super().__init__() self.title = "Squares" self.t = 0 self.dir = True def update(self): pass def draw(self): clear(0) for i in range(width): for j in range(height): c = cos(i / 10) + (sin(j / 10) + 2) #c2 = cos(i / 5) + sin(j / 5) pixel(i, j, 2 * c + self.t) self.t += (1/5) * (1 if self.dir else - 1) if(self.t > 64): self.t = 64 self.dir = not self.dir if(self.t < 0): self.t = 0 self.dir = not self.dir