cmake_minimum_required(VERSION 3.27) project(Pycron) set(CMAKE_CXX_STANDARD 17) # Adding Raylib include(FetchContent) set(FETCHCONTENT_QUIET FALSE) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games #raylib FetchContent_Declare( raylib GIT_REPOSITORY "https://github.com/raysan5/raylib.git" GIT_TAG "master" GIT_PROGRESS TRUE ) FetchContent_MakeAvailable(raylib) #json FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz) FetchContent_MakeAvailable(json) # Adding our source files file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.c") # Define PROJECT_SOURCES as a list of all source files set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project add_executable(Pycron src/main.cpp src/Pycron.cpp src/Pycron.h src/Utilities.cpp src/Utilities.h src/Graphics/Graphics.cpp src/Graphics/Graphics.h src/StateManager.cpp src/StateManager.h src/State.h src/States/GameState.cpp src/States/GameState.h src/Graphics/Font.cpp src/Graphics/Font.h src/States/EditorState.cpp src/States/EditorState.h) add_subdirectory(dependencies/pocketpy) # Declaring our executable target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES}) target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE}) target_link_libraries(${PROJECT_NAME} PRIVATE raylib nlohmann_json::nlohmann_json pocketpy) # Setting ASSETS_PATH target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine if(EMSCRIPTEN) # exceptions must be enabled for emscripten set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions") endif() file(COPY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_BINARY_DIR}) file(COPY ${CMAKE_SOURCE_DIR}/python DESTINATION ${CMAKE_BINARY_DIR})