# import ball # linecol = 15 # def draw_line(x0, y0, x1, y1, c): # dx = abs(x1 - x0) # dy = abs(y1 - y0) # sx = 1 if x0 < x1 else -1 # sy = 1 if y0 < y1 else -1 # err = dx - dy # while x0 != x1 or y0 != y1: # pixel(x0, y0, c) # e2 = 2 * err # if e2 > -dy: # err -= dy # x0 += sx # if e2 < dx: # err += dx # y0 += sy # balls = [] # for i in range(2): # balls.append(ball.Ball()) # counter = 0 # def update(): # global linecol # global counter # counter += 1 # #clear(0) # draw_line(balls[0].x, balls[0].y, balls[1].x, balls[1].y, linecol) # for ball in balls: # ball.draw() # for i in range(64): # for j in range(20): # pixel(i * 4, j, i) # pixel(i * 4 + 1, j, i) # pixel(i * 4 + 2, j, i) # pixel(i * 4 + 3, j, i) # t = "Hello from python FPS:" + str(fps()) + " X:" + str(mouseX) + " Y:" + str(mouseY) # for i in range(len(t)): # text(t[i], 4 + (i * 7), 4, 20 + i) # circle(mouseX, mouseY, 10, counter % 64) # clear(0) # text("test", 2,2, 32) import easing import time funcs = [easing.InSine, easing.OutSine, easing.InOutSine, easing.InQuad, easing.OutQuad, easing.InOutQuad, easing.InBounce, easing.OutBounce, easing.InOutBounce, easing.InElastic, easing.OutElastic, easing.InOutElastic] test = {"1" : 0, "2" : 4} counter = 0 x = 0 def update(): cls() global x global counter counter += 0.008 x += 0.5 if(counter > 1): counter = 0 for i in range(len(funcs)): pos = funcs[i](counter) circle(100 + (pos * 200), 10 + (14 * i), 5, i + 35) text("The FPS: " + str(fps()), 2, 2, 9) def cls(): for i in range(width): for j in range(height): pixel(i , j, int(i + j + x) % 64)