This commit is contained in:
Bobby Lucero 2024-04-21 14:06:56 -04:00
parent 4bdb4fca29
commit 4c35be70df
7 changed files with 209 additions and 152 deletions

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@ -25,7 +25,11 @@ set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLU
add_executable(UnnamedMicroPythonConsole src/main.cpp
src/Pycron.cpp
src/Pycron.h)
src/Pycron.h
src/Utilities.cpp
src/Utilities.h
src/Graphics/Graphics.cpp
src/Graphics/Graphics.h)
add_subdirectory(dependencies/pocketpy)
# Declaring our executable

119
src/Graphics/Graphics.cpp Normal file
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@ -0,0 +1,119 @@
//
// Created by Bobby Lucero on 4/20/24.
//
#include <fstream>
#include "Graphics.h"
#include "../Utilities.h"
Graphics::Graphics(int screenWidth, int screenHeight, int startupScale) : screenWidth(screenWidth), screenHeight(screenHeight){
startupScreenWidth = screenWidth * startupScale;
startupScreenHeight = screenHeight * startupScale;
windowWidth = startupScreenWidth;
windowHeight = startupScreenHeight;
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(startupScreenWidth, startupScreenHeight, "test");
SetTargetFPS(60);
virtualScreen = LoadRenderTexture(screenWidth, screenHeight);
virtualScreenLocalBounds = {0.0f, 0.0f, (float)virtualScreen.texture.width, -(float)virtualScreen.texture.height };
calculateScreenPositionInWindow();
}
void Graphics::draw() {
windowShouldClose = WindowShouldClose();
if (IsWindowResized()) {
windowWidth = GetScreenWidth();
windowHeight = GetScreenHeight();
calculateScreenPositionInWindow();
}
BeginTextureMode(virtualScreen);
//////////
ClearBackground(palette[1]);
DrawText(("Hello World " + std::to_string(GetFPS()) + " FPS").c_str(), 5, 5, 5, RAYWHITE);
DrawRectangle(3, 19, 33, 33, BLACK);
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
DrawRectangle(4 + i * 4, 20 + j * 4, 3, 3, palette[i + j * 8]);
}
}
DrawCircleLines(mouseX(), mouseY(),3, palette[18]);
//////////
EndTextureMode();
renderVirtualScreen();
}
void Graphics::renderVirtualScreen() {
BeginDrawing();
ClearBackground(palette[0]);
DrawTexturePro(virtualScreen.texture, virtualScreenLocalBounds, virtualScreenWindowBounds, origin, 0.0f, WHITE);
EndDrawing();
}
void Graphics::loadPalette(std::string &path) {
std::ifstream paletteFile(path);
std::string line;
if(paletteFile.is_open()){
while(getline(paletteFile, line)){
palette.push_back(Utilities::ColorFromHex(stoi(line, nullptr, 16)));
}
paletteFile.close();
}
}
void Graphics::calculateScreenPositionInWindow() {
float virtualAspectRatio = (float)screenWidth / (float)screenHeight;
float windowAspectRatio = (float)windowWidth / (float)windowHeight;
if(windowAspectRatio > virtualAspectRatio) {
virtualScreenWindowBounds.height = (float)windowHeight;
virtualScreenWindowBounds.width = virtualScreenWindowBounds.height * virtualAspectRatio;
origin.x = -(windowWidth / 2.0f - (virtualScreenWindowBounds.width / 2.0f));
origin.y = 0;
}else {
virtualScreenWindowBounds.width = (float)windowWidth;
virtualScreenWindowBounds.height = virtualScreenWindowBounds.width / virtualAspectRatio;
origin.x = 0;
origin.y = -(windowHeight / 2.0f - (virtualScreenWindowBounds.height / 2.0f));
}
}
int Graphics::mouseX() {
float x = GetMouseX();
float adjX = x + origin.x;
return (int)(adjX / virtualScreenWindowBounds.width * screenWidth);
}
int Graphics::mouseY() {
float y = GetMouseY();
float adjY = y + origin.y;
return (int)(adjY / virtualScreenWindowBounds.height * screenHeight);
}
void Graphics::toggleFullScreen() {
if (IsWindowFullscreen()) {
ToggleFullscreen();
SetWindowSize(startupScreenWidth, startupScreenHeight);
windowWidth = startupScreenWidth;
windowHeight = startupScreenHeight;
} else {
int monitor = GetCurrentMonitor();
SetWindowSize(GetMonitorWidth(monitor), GetMonitorHeight(monitor));
windowWidth = GetMonitorWidth(monitor);
windowHeight = GetMonitorHeight(monitor);
ToggleFullscreen();
}
calculateScreenPositionInWindow();
}

44
src/Graphics/Graphics.h Normal file
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@ -0,0 +1,44 @@
#pragma once
#include "raylib.h"
#include <algorithm>
class Graphics {
private:
// initial spawn size, used to exit full screen as well
int startupScreenWidth;
int startupScreenHeight;
// current size
int windowWidth;
int windowHeight;
Rectangle virtualScreenWindowBounds; // size of rect texture on window
Vector2 origin; // position of rect texture on window
Rectangle virtualScreenLocalBounds; // virtual screen bounds
RenderTexture2D virtualScreen; // actual pixel screen
std::vector<Color> palette;
private:
void renderVirtualScreen();
void calculateScreenPositionInWindow();
public:
// virtual screen
int screenWidth;
int screenHeight;
bool windowShouldClose;
public:
Graphics(int screenWidth, int screenHeight, int startupScale);
void draw();
void loadPalette(std::string& path);
int mouseX();
int mouseY();
void toggleFullScreen();
};

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@ -2,24 +2,17 @@
// Created by Bobby Lucero on 4/20/24.
//
#include "Pycron.h"
#include "Utilities.h"
#include "Graphics/Graphics.h"
Pycron::Pycron() {
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(startupScreenWidth, startupScreenHeight, "test");
SetTargetFPS(60);
virtualScreen = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight);
sourceRec = { 0.0f, 0.0f, (float)virtualScreen.texture.width, -(float)virtualScreen.texture.height };
calculateBounds();
graphics = new Graphics{virtualScreenWidth, virtualScreenHeight, initialScale};
graphics->loadPalette((std::string &) "../resources/palette2.hex");
vm = new pkpy::VM();
// Texture2D logo = LoadTexture("../resources/img.png");
mouse = LoadTexture("../resources/mouse.png");
//
//
loadPalette((std::string &) "../resources/palette2.hex");
try {
pkpy::CodeObject_ code = vm->compile("return 'test'", "main.py", pkpy::EXEC_MODE, false);
pkpy::PyObject* obj = vm->_exec(code, vm->_main);
@ -29,131 +22,21 @@ Pycron::Pycron() {
}
HideCursor();
}
Pycron::~Pycron(){
CloseWindow();
delete vm;
delete graphics;
}
int Pycron::mouseX(){
int x = GetMouseX();
float adjX = x + origin.x;
return adjX / virtualScreenBounds.width * virtualScreenWidth;
}
int Pycron::mouseY(){
int y = GetMouseY();
float adjY = y + origin.y;
return adjY / virtualScreenBounds.height * virtualScreenHeight;
}
Color Pycron::ColorFromHex(int hexValue) {
// Extract red, green, blue, and alpha components from the hexadecimal value
int r = (hexValue >> 16) & 0xFF;
int g = (hexValue >> 8) & 0xFF;
int b = hexValue & 0xFF;
// Normalize the color components to the range [0, 1]
float rf = static_cast<float>(r) / 255.0f;
float gf = static_cast<float>(g) / 255.0f;
float bf = static_cast<float>(b) / 255.0f;
// Create and return the color
return ColorFromNormalized({ rf, gf, bf, 1.0f }); // Alpha is set to 1.0 (fully opaque)
}
void Pycron::loadPalette(std::string& path){
// Load palette
std::ifstream paletteFile(path);
std::string line;
if(paletteFile.is_open()){
while(getline(paletteFile, line)){
palette.push_back(ColorFromHex(stoi(line, nullptr, 16)));
}
paletteFile.close();
}
}
void Pycron::calculateBounds() {
float ar = (float)virtualScreenWidth / (float)virtualScreenHeight;
float nar = (float)screenWidth / (float)screenHeight;
if(nar > ar) {
virtualScreenBounds.height = screenHeight;
virtualScreenBounds.width = virtualScreenBounds.height * ar;
origin.x = -(screenWidth / 2.0f - (virtualScreenBounds.width / 2.0f));
origin.y = 0;
}else {
virtualScreenBounds.width = screenWidth;
virtualScreenBounds.height = virtualScreenBounds.width / ar;
origin.x = 0;
origin.y = -(screenHeight / 2.0f - (virtualScreenBounds.height / 2.0f));
}
}
void Pycron::StartGameLoop() {
while (!shouldClose) {
if (IsWindowResized() && !IsWindowFullscreen()) {
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
calculateBounds();
}
while (!graphics->windowShouldClose) {
if (IsKeyPressed(KEY_F)) {
if (IsWindowFullscreen()) {
ToggleFullscreen();
SetWindowSize(startupScreenWidth, startupScreenHeight);
screenWidth = startupScreenWidth;
screenHeight = startupScreenHeight;
} else {
int monitor = GetCurrentMonitor();
SetWindowSize(GetMonitorWidth(monitor), GetMonitorHeight(monitor));
screenWidth = GetMonitorWidth(monitor);
screenHeight = GetMonitorHeight(monitor);
ToggleFullscreen();
graphics->toggleFullScreen();
}
calculateBounds();
}else if(IsKeyPressed(KEY_ESCAPE)){
shouldClose = true;
}
BeginTextureMode(virtualScreen);
ClearBackground(palette[1]);
DrawText(("Hello World " + std::to_string(GetFPS()) + " FPS").c_str(), 5, 5, 5, RAYWHITE);
// DrawTexture(logo, 80 + cos(GetTime()) * (virtualScreenHeight / 4), (virtualScreenHeight / 2) + sin(GetTime()) * (virtualScreenHeight / 4) - 29, WHITE);
DrawLineBezier((Vector2) {80, 20}, (Vector2) {virtualScreenWidth - 5.0f, virtualScreenHeight - 5.0f}, 1, GREEN);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 15, palette[31]);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 13, palette[28]);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 11, palette[16]);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 9, palette[15]);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 7, palette[51]);
DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 5, palette[47]);
DrawRectangle(3, 19, 33, 33, BLACK);
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
DrawRectangle(4 + i * 4, 20 + j * 4, 3, 3, palette[i + j * 8]);
}
}
DrawTexture(mouse, mouseX(), mouseY(), WHITE);
DrawText(std::to_string(mouseX()).c_str(), 2, 70, 5, palette[37]);
DrawText(std::to_string(mouseY()).c_str(), 2, 78, 5, palette[27]);
EndTextureMode();
BeginDrawing();
ClearBackground(BLACK);
DrawTexturePro(virtualScreen.texture, sourceRec, virtualScreenBounds, origin, 0.0f, WHITE);
EndDrawing();
graphics->draw();
}
}

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@ -1,43 +1,22 @@
#pragma once
#include <fstream>
#include <algorithm>
#include "raylib.h"
#include "pocketpy.h"
#include "Graphics/Graphics.h"
class Pycron {
public:
private:
const int virtualScreenWidth = 360;
const int virtualScreenHeight = 203;
const int initialScale = 3;
int startupScreenWidth = virtualScreenWidth * initialScale;
int startupScreenHeight = virtualScreenHeight * initialScale;
int screenWidth = startupScreenWidth;
int screenHeight = startupScreenHeight;
Rectangle virtualScreenBounds;
Vector2 origin;
std::vector<Color> palette;
RenderTexture2D virtualScreen;
Rectangle sourceRec;
Texture2D mouse;
bool shouldClose = false;
Graphics* graphics;
pkpy::VM* vm;
public:
Pycron();
~Pycron();
void calculateBounds();
void StartGameLoop();
Color ColorFromHex(int hexValue);
void loadPalette(std::string& path);
int mouseX();
int mouseY();
};

21
src/Utilities.cpp Normal file
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@ -0,0 +1,21 @@
//
// Created by Bobby Lucero on 4/20/24.
//
#include "Utilities.h"
namespace Utilities {
Color ColorFromHex(int hexValue) {
// Extract red, green, blue, and alpha components from the hexadecimal value
int r = (hexValue >> 16) & 0xFF;
int g = (hexValue >> 8) & 0xFF;
int b = hexValue & 0xFF;
// Normalize the color components to the range [0, 1]
float rf = static_cast<float>(r) / 255.0f;
float gf = static_cast<float>(g) / 255.0f;
float bf = static_cast<float>(b) / 255.0f;
// Create and return the color
return ColorFromNormalized({ rf, gf, bf, 1.0f }); // Alpha is set to 1.0 (fully opaque)
}
}

7
src/Utilities.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include "raylib.h"
namespace Utilities {
Color ColorFromHex(int hexValue);
}