Refactor
This commit is contained in:
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4bdb4fca29
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4c35be70df
@ -25,7 +25,11 @@ set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLU
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add_executable(UnnamedMicroPythonConsole src/main.cpp
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src/Pycron.cpp
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src/Pycron.h)
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src/Pycron.h
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src/Utilities.cpp
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src/Utilities.h
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src/Graphics/Graphics.cpp
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src/Graphics/Graphics.h)
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add_subdirectory(dependencies/pocketpy)
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# Declaring our executable
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119
src/Graphics/Graphics.cpp
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119
src/Graphics/Graphics.cpp
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@ -0,0 +1,119 @@
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//
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// Created by Bobby Lucero on 4/20/24.
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//
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#include <fstream>
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#include "Graphics.h"
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#include "../Utilities.h"
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Graphics::Graphics(int screenWidth, int screenHeight, int startupScale) : screenWidth(screenWidth), screenHeight(screenHeight){
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startupScreenWidth = screenWidth * startupScale;
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startupScreenHeight = screenHeight * startupScale;
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windowWidth = startupScreenWidth;
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windowHeight = startupScreenHeight;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(startupScreenWidth, startupScreenHeight, "test");
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SetTargetFPS(60);
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virtualScreen = LoadRenderTexture(screenWidth, screenHeight);
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virtualScreenLocalBounds = {0.0f, 0.0f, (float)virtualScreen.texture.width, -(float)virtualScreen.texture.height };
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calculateScreenPositionInWindow();
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}
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void Graphics::draw() {
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windowShouldClose = WindowShouldClose();
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if (IsWindowResized()) {
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windowWidth = GetScreenWidth();
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windowHeight = GetScreenHeight();
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calculateScreenPositionInWindow();
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}
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BeginTextureMode(virtualScreen);
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//////////
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ClearBackground(palette[1]);
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DrawText(("Hello World " + std::to_string(GetFPS()) + " FPS").c_str(), 5, 5, 5, RAYWHITE);
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DrawRectangle(3, 19, 33, 33, BLACK);
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for (int i = 0; i < 8; ++i) {
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for (int j = 0; j < 8; ++j) {
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DrawRectangle(4 + i * 4, 20 + j * 4, 3, 3, palette[i + j * 8]);
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}
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}
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DrawCircleLines(mouseX(), mouseY(),3, palette[18]);
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//////////
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EndTextureMode();
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renderVirtualScreen();
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}
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void Graphics::renderVirtualScreen() {
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BeginDrawing();
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ClearBackground(palette[0]);
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DrawTexturePro(virtualScreen.texture, virtualScreenLocalBounds, virtualScreenWindowBounds, origin, 0.0f, WHITE);
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EndDrawing();
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}
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void Graphics::loadPalette(std::string &path) {
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std::ifstream paletteFile(path);
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std::string line;
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if(paletteFile.is_open()){
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while(getline(paletteFile, line)){
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palette.push_back(Utilities::ColorFromHex(stoi(line, nullptr, 16)));
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}
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paletteFile.close();
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}
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}
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void Graphics::calculateScreenPositionInWindow() {
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float virtualAspectRatio = (float)screenWidth / (float)screenHeight;
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float windowAspectRatio = (float)windowWidth / (float)windowHeight;
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if(windowAspectRatio > virtualAspectRatio) {
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virtualScreenWindowBounds.height = (float)windowHeight;
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virtualScreenWindowBounds.width = virtualScreenWindowBounds.height * virtualAspectRatio;
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origin.x = -(windowWidth / 2.0f - (virtualScreenWindowBounds.width / 2.0f));
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origin.y = 0;
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}else {
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virtualScreenWindowBounds.width = (float)windowWidth;
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virtualScreenWindowBounds.height = virtualScreenWindowBounds.width / virtualAspectRatio;
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origin.x = 0;
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origin.y = -(windowHeight / 2.0f - (virtualScreenWindowBounds.height / 2.0f));
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}
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}
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int Graphics::mouseX() {
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float x = GetMouseX();
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float adjX = x + origin.x;
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return (int)(adjX / virtualScreenWindowBounds.width * screenWidth);
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}
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int Graphics::mouseY() {
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float y = GetMouseY();
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float adjY = y + origin.y;
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return (int)(adjY / virtualScreenWindowBounds.height * screenHeight);
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}
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void Graphics::toggleFullScreen() {
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if (IsWindowFullscreen()) {
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ToggleFullscreen();
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SetWindowSize(startupScreenWidth, startupScreenHeight);
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windowWidth = startupScreenWidth;
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windowHeight = startupScreenHeight;
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} else {
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int monitor = GetCurrentMonitor();
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SetWindowSize(GetMonitorWidth(monitor), GetMonitorHeight(monitor));
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windowWidth = GetMonitorWidth(monitor);
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windowHeight = GetMonitorHeight(monitor);
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ToggleFullscreen();
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}
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calculateScreenPositionInWindow();
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}
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44
src/Graphics/Graphics.h
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44
src/Graphics/Graphics.h
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#pragma once
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#include "raylib.h"
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#include <algorithm>
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class Graphics {
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private:
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// initial spawn size, used to exit full screen as well
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int startupScreenWidth;
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int startupScreenHeight;
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// current size
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int windowWidth;
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int windowHeight;
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Rectangle virtualScreenWindowBounds; // size of rect texture on window
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Vector2 origin; // position of rect texture on window
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Rectangle virtualScreenLocalBounds; // virtual screen bounds
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RenderTexture2D virtualScreen; // actual pixel screen
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std::vector<Color> palette;
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private:
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void renderVirtualScreen();
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void calculateScreenPositionInWindow();
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public:
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// virtual screen
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int screenWidth;
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int screenHeight;
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bool windowShouldClose;
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public:
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Graphics(int screenWidth, int screenHeight, int startupScale);
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void draw();
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void loadPalette(std::string& path);
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int mouseX();
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int mouseY();
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void toggleFullScreen();
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};
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135
src/Pycron.cpp
135
src/Pycron.cpp
@ -2,24 +2,17 @@
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// Created by Bobby Lucero on 4/20/24.
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//
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#include "Pycron.h"
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#include "Utilities.h"
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#include "Graphics/Graphics.h"
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Pycron::Pycron() {
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SetTraceLogLevel(LOG_ERROR);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(startupScreenWidth, startupScreenHeight, "test");
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SetTargetFPS(60);
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virtualScreen = LoadRenderTexture(virtualScreenWidth, virtualScreenHeight);
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sourceRec = { 0.0f, 0.0f, (float)virtualScreen.texture.width, -(float)virtualScreen.texture.height };
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calculateBounds();
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graphics = new Graphics{virtualScreenWidth, virtualScreenHeight, initialScale};
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graphics->loadPalette((std::string &) "../resources/palette2.hex");
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vm = new pkpy::VM();
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// Texture2D logo = LoadTexture("../resources/img.png");
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mouse = LoadTexture("../resources/mouse.png");
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//
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//
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loadPalette((std::string &) "../resources/palette2.hex");
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try {
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pkpy::CodeObject_ code = vm->compile("return 'test'", "main.py", pkpy::EXEC_MODE, false);
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pkpy::PyObject* obj = vm->_exec(code, vm->_main);
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@ -29,131 +22,21 @@ Pycron::Pycron() {
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}
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HideCursor();
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}
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Pycron::~Pycron(){
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CloseWindow();
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delete vm;
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delete graphics;
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}
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int Pycron::mouseX(){
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int x = GetMouseX();
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float adjX = x + origin.x;
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return adjX / virtualScreenBounds.width * virtualScreenWidth;
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}
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int Pycron::mouseY(){
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int y = GetMouseY();
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float adjY = y + origin.y;
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return adjY / virtualScreenBounds.height * virtualScreenHeight;
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}
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Color Pycron::ColorFromHex(int hexValue) {
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// Extract red, green, blue, and alpha components from the hexadecimal value
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int r = (hexValue >> 16) & 0xFF;
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int g = (hexValue >> 8) & 0xFF;
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int b = hexValue & 0xFF;
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// Normalize the color components to the range [0, 1]
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float rf = static_cast<float>(r) / 255.0f;
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float gf = static_cast<float>(g) / 255.0f;
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float bf = static_cast<float>(b) / 255.0f;
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// Create and return the color
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return ColorFromNormalized({ rf, gf, bf, 1.0f }); // Alpha is set to 1.0 (fully opaque)
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}
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void Pycron::loadPalette(std::string& path){
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// Load palette
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std::ifstream paletteFile(path);
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std::string line;
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if(paletteFile.is_open()){
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while(getline(paletteFile, line)){
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palette.push_back(ColorFromHex(stoi(line, nullptr, 16)));
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}
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paletteFile.close();
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}
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}
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void Pycron::calculateBounds() {
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float ar = (float)virtualScreenWidth / (float)virtualScreenHeight;
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float nar = (float)screenWidth / (float)screenHeight;
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if(nar > ar) {
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virtualScreenBounds.height = screenHeight;
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virtualScreenBounds.width = virtualScreenBounds.height * ar;
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origin.x = -(screenWidth / 2.0f - (virtualScreenBounds.width / 2.0f));
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origin.y = 0;
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}else {
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virtualScreenBounds.width = screenWidth;
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virtualScreenBounds.height = virtualScreenBounds.width / ar;
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origin.x = 0;
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origin.y = -(screenHeight / 2.0f - (virtualScreenBounds.height / 2.0f));
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}
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}
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void Pycron::StartGameLoop() {
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while (!shouldClose) {
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if (IsWindowResized() && !IsWindowFullscreen()) {
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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calculateBounds();
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}
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while (!graphics->windowShouldClose) {
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if (IsKeyPressed(KEY_F)) {
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if (IsWindowFullscreen()) {
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ToggleFullscreen();
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SetWindowSize(startupScreenWidth, startupScreenHeight);
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screenWidth = startupScreenWidth;
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screenHeight = startupScreenHeight;
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} else {
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int monitor = GetCurrentMonitor();
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SetWindowSize(GetMonitorWidth(monitor), GetMonitorHeight(monitor));
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screenWidth = GetMonitorWidth(monitor);
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screenHeight = GetMonitorHeight(monitor);
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ToggleFullscreen();
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}
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calculateBounds();
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}else if(IsKeyPressed(KEY_ESCAPE)){
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shouldClose = true;
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graphics->toggleFullScreen();
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}
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BeginTextureMode(virtualScreen);
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ClearBackground(palette[1]);
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DrawText(("Hello World " + std::to_string(GetFPS()) + " FPS").c_str(), 5, 5, 5, RAYWHITE);
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// DrawTexture(logo, 80 + cos(GetTime()) * (virtualScreenHeight / 4), (virtualScreenHeight / 2) + sin(GetTime()) * (virtualScreenHeight / 4) - 29, WHITE);
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DrawLineBezier((Vector2) {80, 20}, (Vector2) {virtualScreenWidth - 5.0f, virtualScreenHeight - 5.0f}, 1, GREEN);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 15, palette[31]);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 13, palette[28]);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 11, palette[16]);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 9, palette[15]);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 7, palette[51]);
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DrawCircle(virtualScreenWidth / 2, virtualScreenHeight / 2, 5, palette[47]);
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DrawRectangle(3, 19, 33, 33, BLACK);
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for (int i = 0; i < 8; ++i) {
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for (int j = 0; j < 8; ++j) {
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DrawRectangle(4 + i * 4, 20 + j * 4, 3, 3, palette[i + j * 8]);
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}
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}
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DrawTexture(mouse, mouseX(), mouseY(), WHITE);
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DrawText(std::to_string(mouseX()).c_str(), 2, 70, 5, palette[37]);
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DrawText(std::to_string(mouseY()).c_str(), 2, 78, 5, palette[27]);
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EndTextureMode();
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BeginDrawing();
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ClearBackground(BLACK);
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DrawTexturePro(virtualScreen.texture, sourceRec, virtualScreenBounds, origin, 0.0f, WHITE);
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EndDrawing();
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graphics->draw();
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}
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}
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29
src/Pycron.h
29
src/Pycron.h
@ -1,43 +1,22 @@
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#pragma once
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#include <fstream>
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#include <algorithm>
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#include "raylib.h"
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#include "pocketpy.h"
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#include "Graphics/Graphics.h"
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class Pycron {
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public:
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private:
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const int virtualScreenWidth = 360;
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const int virtualScreenHeight = 203;
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const int initialScale = 3;
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int startupScreenWidth = virtualScreenWidth * initialScale;
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int startupScreenHeight = virtualScreenHeight * initialScale;
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int screenWidth = startupScreenWidth;
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int screenHeight = startupScreenHeight;
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Rectangle virtualScreenBounds;
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Vector2 origin;
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std::vector<Color> palette;
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RenderTexture2D virtualScreen;
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Rectangle sourceRec;
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Texture2D mouse;
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bool shouldClose = false;
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Graphics* graphics;
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pkpy::VM* vm;
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public:
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Pycron();
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~Pycron();
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void calculateBounds();
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void StartGameLoop();
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Color ColorFromHex(int hexValue);
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void loadPalette(std::string& path);
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int mouseX();
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int mouseY();
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};
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21
src/Utilities.cpp
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21
src/Utilities.cpp
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//
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// Created by Bobby Lucero on 4/20/24.
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//
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#include "Utilities.h"
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namespace Utilities {
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Color ColorFromHex(int hexValue) {
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// Extract red, green, blue, and alpha components from the hexadecimal value
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int r = (hexValue >> 16) & 0xFF;
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int g = (hexValue >> 8) & 0xFF;
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int b = hexValue & 0xFF;
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// Normalize the color components to the range [0, 1]
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float rf = static_cast<float>(r) / 255.0f;
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float gf = static_cast<float>(g) / 255.0f;
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float bf = static_cast<float>(b) / 255.0f;
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// Create and return the color
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return ColorFromNormalized({ rf, gf, bf, 1.0f }); // Alpha is set to 1.0 (fully opaque)
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}
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}
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7
src/Utilities.h
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7
src/Utilities.h
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#pragma once
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#include "raylib.h"
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namespace Utilities {
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Color ColorFromHex(int hexValue);
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}
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