various changes, read the code. too lazy to write description
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9f04ac67ba
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38
python/blobs.py
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38
python/blobs.py
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@ -0,0 +1,38 @@
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from scene import Scene
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# Palette class (inherits from scene)
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class Blobs(Scene):
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def __init__(self):
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super().__init__()
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self.title = "Squares"
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self.t = 0
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self.dir = True
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def update(self):
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pass
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def draw(self):
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clear(0)
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for i in range(width):
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for j in range(height):
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c = cos(i / 10) + (sin(j / 10) + 2)
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#c2 = cos(i / 5) + sin(j / 5)
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pixel(i, j, 2 * c + self.t)
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self.t += (1/5) * (1 if self.dir else - 1)
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if(self.t > 64):
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self.t = 64
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self.dir = not self.dir
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if(self.t < 0):
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self.t = 0
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self.dir = not self.dir
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@ -1,6 +1,9 @@
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from scene import Scene
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from scene import Scene
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from particles import Particles
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from particles import Particles
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from triangles import Triangles
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from triangles import Triangles
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from squares import Squares
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from blobs import Blobs
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from mechanical import Mechanical
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# Palette class (inherits from scene)
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# Palette class (inherits from scene)
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class Palette(Scene):
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class Palette(Scene):
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@ -17,7 +20,7 @@ class Palette(Scene):
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for i in range(8):
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for i in range(8):
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for j in range(8):
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for j in range(8):
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rectangle(10 + (i * 20), 10 + (j * 20), 18, 18, (j * 8 + i))
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rect(10 + (i * 20), 10 + (j * 20), 18, 18, (j * 8 + i))
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text(str(j * 8 + i), 11 + (i * 20), 10 + (j * 20), 63)
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text(str(j * 8 + i), 11 + (i * 20), 10 + (j * 20), 63)
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class RGBTest(Scene):
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class RGBTest(Scene):
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@ -26,7 +29,7 @@ class RGBTest(Scene):
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self.title = "RGB To Palette"
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self.title = "RGB To Palette"
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scenes = [Particles(), Triangles(), Palette()]
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scenes = [Particles(), Triangles(), Palette(), Squares(), Blobs()]
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current_scene = 0
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current_scene = 0
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@ -50,10 +53,3 @@ def update():
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if(not scenes[current_scene].paused):
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if(not scenes[current_scene].paused):
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scenes[current_scene].update()
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scenes[current_scene].update()
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scenes[current_scene].draw()
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scenes[current_scene].draw()
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29
python/mechanical.py
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29
python/mechanical.py
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@ -0,0 +1,29 @@
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from scene import Scene
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s = 128
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s2 = 120-12
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l = 15
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a = 80
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t = 0
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# Palette class (inherits from scene)
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class Mechanical(Scene):
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def __init__(self):
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super().__init__()
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self.title = "Squares"
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def update(self):
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pass
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def draw(self):
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clear(0)
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rect(120 - s/2, 68 - s/2, s, s, 14)
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triangle(120-s/2, 68 - s/2, 120-s/2, 68+s/2,
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120 + s/2, 68+s/2, 15)
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line(119 + s / 2, 68 + s / 2, 119 + s2 / 2, 68 - s2/2, 15)
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@ -1537,4 +1537,3 @@ class Particles(Scene):
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# triangle(mouseX, mouseY, x2, y2, x3, y3, 9)
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# triangle(mouseX, mouseY, x2, y2, x3, y3, 9)
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# lineTri(mouseX, mouseY, x2, y2, x3, y3, 8)
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# lineTri(mouseX, mouseY, x2, y2, x3, y3, 8)
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25
python/squares.py
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25
python/squares.py
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@ -0,0 +1,25 @@
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from scene import Scene
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# Palette class (inherits from scene)
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class Squares(Scene):
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def __init__(self):
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super().__init__()
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self.title = "Squares"
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def update(self):
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pass
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def draw(self):
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clear(0)
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for i in range(50):
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for j in range(27):
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rect(8 * i, 8 * j, 8, 8, (i + j) % 64)
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rectBorder(8 * i, 8 * j, 8, 8, (i + j + 1) % 64)
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@ -77,7 +77,7 @@ class Triangles(Scene):
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y = rnd(0, height)
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y = rnd(0, height)
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c = 0
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c = 0
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if(rnd(0,9) < 5):
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if(rnd(0,9) < 5):
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c = get_pixel(x -3 ,y-3)
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c = getPixel(x -3 ,y-3)
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else:
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else:
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c = 0
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c = 0
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@ -64,7 +64,23 @@ void Graphics::draw(StateManager* stateManager) {
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void Graphics::copyBufferToGPU() {
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void Graphics::copyBufferToGPU() {
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Color* pixel_data = LoadImageColors(m_virtualScreenImageBuffer);
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Color* pixel_data = LoadImageColors(m_virtualScreenImageBuffer);
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for (int i = 0; i < m_screenWidth * m_screenHeight; ++i) {
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for (int i = 0; i < m_screenWidth * m_screenHeight; ++i) {
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pixel_data[i] = GetColor(m_paletteByID[m_virtualScreenColorBuffer[i]]);
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uint32_t rgb = m_paletteByID[m_virtualScreenColorBuffer[i]];
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uint8_t r = rgb >> 16 & 0xFF;
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uint8_t g = rgb >> 8 & 0xFF;
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uint8_t b = rgb & 0xFF;
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double dR = (double)r * 0.2126;
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double dG = (double)g * 0.7152;
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double dB = (double)b * 0.0722;
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int gray = (int)(dR + dG + dB);
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double naiveGray = (r + g + b) / 3.0;
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//gray = (int)naiveGray;
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unsigned int out = 255;
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out |= gray << 8;
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out |= gray << 16;
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out |= gray << 24;
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pixel_data[i] = GetColor(rgb);
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}
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}
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UpdateTexture(m_virtualScreen.texture, pixel_data);
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UpdateTexture(m_virtualScreen.texture, pixel_data);
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UnloadImageColors(pixel_data);
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UnloadImageColors(pixel_data);
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@ -181,7 +197,7 @@ void Graphics::bindMethods(pkpy::VM *vm) {
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return vm->None;
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return vm->None;
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});
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});
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vm->bind(vm->builtins, "get_pixel(x: int, y: int) -> int", [this](pkpy::VM* vm, pkpy::ArgsView args){
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vm->bind(vm->builtins, "getPixel(x: int, y: int) -> int", [this](pkpy::VM* vm, pkpy::ArgsView args){
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float x = pkpy::py_cast<float>(vm, args[0]);
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float x = pkpy::py_cast<float>(vm, args[0]);
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float y = pkpy::py_cast<float>(vm, args[1]);
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float y = pkpy::py_cast<float>(vm, args[1]);
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@ -197,7 +213,7 @@ void Graphics::bindMethods(pkpy::VM *vm) {
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return vm->None;
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return vm->None;
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});
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});
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vm->bind(vm->builtins, "rectangle(x: int, y: int, width: int, height: int, color: int)", [this](pkpy::VM* vm, pkpy::ArgsView args){
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vm->bind(vm->builtins, "rect(x: int, y: int, width: int, height: int, color: int)", [this](pkpy::VM* vm, pkpy::ArgsView args){
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float x = pkpy::py_cast<float>(vm, args[0]);
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float x = pkpy::py_cast<float>(vm, args[0]);
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float y = pkpy::py_cast<float>(vm, args[1]);
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float y = pkpy::py_cast<float>(vm, args[1]);
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float width = pkpy::py_cast<float>(vm, args[2]);
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float width = pkpy::py_cast<float>(vm, args[2]);
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@ -207,6 +223,16 @@ void Graphics::bindMethods(pkpy::VM *vm) {
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return vm->None;
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return vm->None;
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});
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});
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vm->bind(vm->builtins, "rectBorder(x: int, y: int, width: int, height: int, color: int)", [this](pkpy::VM* vm, pkpy::ArgsView args){
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float x = pkpy::py_cast<float>(vm, args[0]);
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float y = pkpy::py_cast<float>(vm, args[1]);
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float width = pkpy::py_cast<float>(vm, args[2]);
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float height = pkpy::py_cast<float>(vm, args[3]);
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float paletteIndex = pkpy::py_cast<float>(vm, args[4]);
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this->RectBorder(x, y, width, height, paletteIndex);
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return vm->None;
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});
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vm->bind(vm->builtins, "triangle(x1: int, y1: int, x2: int, y2: int, x3: int, y3: int, color: int)", [this](pkpy::VM* vm, pkpy::ArgsView args){
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vm->bind(vm->builtins, "triangle(x1: int, y1: int, x2: int, y2: int, x3: int, y3: int, color: int)", [this](pkpy::VM* vm, pkpy::ArgsView args){
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float x1 = pkpy::py_cast<float>(vm, args[0]);
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float x1 = pkpy::py_cast<float>(vm, args[0]);
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float y1 = pkpy::py_cast<float>(vm, args[1]);
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float y1 = pkpy::py_cast<float>(vm, args[1]);
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@ -388,15 +414,25 @@ void Graphics::RectBorder(int x, int y, int width, int height, int paletteIndex)
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}
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}
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void Graphics::Text(const std::string& s, int x, int y, int paletteIndex) {
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void Graphics::Text(const std::string& s, int x, int y, int paletteIndex) {
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int currentX = 0;
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int currentY = y;
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for (int i = 0; i < s.size(); ++i) {
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for (int i = 0; i < s.size(); ++i) {
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char c = s[i];
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char c = s[i];
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std::string bitData = m_currentFont->GetCharData((int)c);
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// Handle new lines
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if(c != '\n') {
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std::string bitData = m_currentFont->GetCharData((int) c);
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for (int j = 0; j < bitData.size(); ++j) {
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for (int j = 0; j < bitData.size(); ++j) {
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if(bitData[j] == '1')
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if (bitData[j] == '1'){
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Pixel(x + (j % m_currentFont->GetWidth()) + ((m_currentFont->GetWidth() + 1) * i), y + (j / m_currentFont->GetWidth()), paletteIndex);
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Pixel(x + (j % m_currentFont->GetWidth()) + ((m_currentFont->GetWidth() + 1) * currentX),currentY + (j / m_currentFont->GetWidth()), paletteIndex);
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}
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}
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}
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currentX++;
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}else{
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currentX = 0;
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currentY += m_currentFont->GetHeight() + 1;
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}
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}
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}
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}
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}
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@ -71,6 +71,7 @@ void Pycron::bindMethods() {
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m_vm->bind(m_vm->builtins, "rnd(min: float, max: float) -> int", getRandomNumber);
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m_vm->bind(m_vm->builtins, "rnd(min: float, max: float) -> int", getRandomNumber);
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m_vm->bind(m_vm->builtins, "sin(num: float) -> float", getSin);
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m_vm->bind(m_vm->builtins, "sin(num: float) -> float", getSin);
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m_vm->bind(m_vm->builtins, "cos(num: float) -> float", getCos);
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m_vm->bind(m_vm->builtins, "cos(num: float) -> float", getCos);
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m_vm->bind(m_vm->builtins, "tan(num: float) -> float", getTan);
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m_vm->bind(m_vm->builtins, "fps() -> int", getFPS);
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m_vm->bind(m_vm->builtins, "fps() -> int", getFPS);
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m_vm->bind(m_vm->builtins, "keyp(keycode: int) -> bool", getKeyPressed);
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m_vm->bind(m_vm->builtins, "keyp(keycode: int) -> bool", getKeyPressed);
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m_vm->bind(m_vm->builtins, "key(keycode: int) -> bool", getKeyDown);
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m_vm->bind(m_vm->builtins, "key(keycode: int) -> bool", getKeyDown);
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@ -137,6 +138,11 @@ pkpy::PyObject* Pycron::getCos(pkpy::VM* vm, pkpy::ArgsView args) {
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return pkpy::py_var(vm, cos(num));
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return pkpy::py_var(vm, cos(num));
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}
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}
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pkpy::PyObject* Pycron::getTan(pkpy::VM* vm, pkpy::ArgsView args) {
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auto num = pkpy::py_cast<double>(vm, args[0]);
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return pkpy::py_var(vm, tan(num));
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}
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pkpy::PyObject* Pycron::getFPS(pkpy::VM* vm, pkpy::ArgsView args) {
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pkpy::PyObject* Pycron::getFPS(pkpy::VM* vm, pkpy::ArgsView args) {
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return pkpy::py_var(vm, GetFPS());
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return pkpy::py_var(vm, GetFPS());
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}
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}
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@ -36,6 +36,7 @@ public:
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static pkpy::PyObject* getRandomNumber(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getRandomNumber(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getSin(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getSin(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getCos(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getCos(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getTan(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getFPS(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getFPS(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getKeyPressed(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getKeyPressed(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getKeyDown(pkpy::VM* vm, pkpy::ArgsView args);
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static pkpy::PyObject* getKeyDown(pkpy::VM* vm, pkpy::ArgsView args);
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@ -30,13 +30,9 @@ void StateManager::ChangeState(StateManager::StateType state) {
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}
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}
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if(m_currentState){
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if(m_currentState){
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if(m_currentState == m_gameState){
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m_currentState->OnEnter();
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if(m_gameState->m_errorThrown){
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m_pycron->m_graphics->Text(m_gameState->m_previousError, 2, 2, 59);
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}
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}else{
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m_currentState->OnEnter();
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m_currentState->OnEnter();
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if(m_currentState == m_gameState && m_gameState->m_errorThrown){
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m_pycron->m_graphics->Text(m_gameState->m_previousError, 2, 2, 4);
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}
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}
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}
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}
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}
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}
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@ -52,13 +48,8 @@ void StateManager::Draw() {
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}
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}
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if(m_currentState){
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if(m_currentState){
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if(m_currentState == m_gameState){
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if(m_currentState == m_gameState && m_gameState->m_errorThrown){
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if(m_gameState->m_errorThrown){
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m_pycron->m_graphics->Text(m_gameState->m_previousError, 2, 2, 4);
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m_pycron->m_graphics->Text(m_gameState->m_previousError, 2, 2, 59);
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}
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else{
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m_currentState->Draw();
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}
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}
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}
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else{
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else{
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m_currentState->Draw();
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m_currentState->Draw();
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@ -14,7 +14,7 @@
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EditorState::EditorState(pkpy::VM *vm, Graphics *graphics) : m_vm(vm), m_graphics(graphics){
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EditorState::EditorState(pkpy::VM *vm, Graphics *graphics) : m_vm(vm), m_graphics(graphics){
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m_pythonTokenizer = new PythonTokenizer();
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m_pythonTokenizer = new PythonTokenizer();
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std::string randomSource = Pycron::loadFileToString("../python/particles.py");
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std::string randomSource = Pycron::loadFileToString("../python/squares.py");
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m_editorFrame = m_graphics->loadImage("../resources/EditorFrame.png");
|
m_editorFrame = m_graphics->loadImage("../resources/EditorFrame.png");
|
||||||
m_LineNumberDetailLeft = m_graphics->loadImage("../resources/LineNumberDetailLeft.png");
|
m_LineNumberDetailLeft = m_graphics->loadImage("../resources/LineNumberDetailLeft.png");
|
||||||
@ -202,6 +202,9 @@ void EditorState::Draw() {
|
|||||||
|
|
||||||
// Line Numbers
|
// Line Numbers
|
||||||
for (int i = 0; i < m_height; ++i) {
|
for (int i = 0; i < m_height; ++i) {
|
||||||
|
|
||||||
|
if(i + m_scrollY >= m_text.size()) return;
|
||||||
|
|
||||||
int lineNum = i + m_scrollY + 1;
|
int lineNum = i + m_scrollY + 1;
|
||||||
std::string lineNumber = std::to_string(lineNum);
|
std::string lineNumber = std::to_string(lineNum);
|
||||||
int delta = std::max(0, 3 - (int)lineNumber.size());
|
int delta = std::max(0, 3 - (int)lineNumber.size());
|
||||||
@ -304,6 +307,10 @@ void EditorState::OnKeyPressed(int key) {
|
|||||||
m_scrollY = m_text.size() - 1 - m_height;
|
m_scrollY = m_text.size() - 1 - m_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(m_scrollY < 0){
|
||||||
|
m_scrollY = 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -330,8 +337,10 @@ void EditorState::OnMousePressed(int button) {
|
|||||||
x /= m_charWidth;
|
x /= m_charWidth;
|
||||||
y /= m_charHeight;
|
y /= m_charHeight;
|
||||||
|
|
||||||
m_cursorX = x;
|
m_cursorY = std::min((int)m_text.size() - 1, y);
|
||||||
m_cursorY = y;
|
m_cursorX = std::min((int)m_text[m_cursorY].size(), x);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_cursorVisible = true;
|
m_cursorVisible = true;
|
||||||
m_cursorBlinkTimer = 0;
|
m_cursorBlinkTimer = 0;
|
||||||
|
|||||||
@ -26,6 +26,7 @@ void GameState::Draw() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GameState::OnEnter() {
|
void GameState::OnEnter() {
|
||||||
|
m_graphics->Clear(0);
|
||||||
PreProcessScripts();
|
PreProcessScripts();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,9 +50,6 @@ void GameState::PreProcessScripts() {
|
|||||||
pkpy::CodeObject_ code = m_vm->compile(main, MAIN_FILE, pkpy::EXEC_MODE, false);
|
pkpy::CodeObject_ code = m_vm->compile(main, MAIN_FILE, pkpy::EXEC_MODE, false);
|
||||||
m_vm->_exec(code, m_vm->_main);
|
m_vm->_exec(code, m_vm->_main);
|
||||||
m_updateFunction = m_vm->eval("update");
|
m_updateFunction = m_vm->eval("update");
|
||||||
// if(m_updateFunction == nullptr){
|
|
||||||
// m_previousError = "";
|
|
||||||
// }
|
|
||||||
}catch(pkpy::Exception e){
|
}catch(pkpy::Exception e){
|
||||||
m_previousError = e.summary();
|
m_previousError = e.summary();
|
||||||
std::cout << e.summary() << "\n";
|
std::cout << e.summary() << "\n";
|
||||||
@ -85,6 +83,7 @@ void GameState::loadPythonModules(std::unordered_map<std::string, std::string> &
|
|||||||
for(const auto& pair : fileContents){
|
for(const auto& pair : fileContents){
|
||||||
try{
|
try{
|
||||||
if(pair.first != MAIN_FILE){
|
if(pair.first != MAIN_FILE){
|
||||||
|
// parse out file name as module ex: test.py is test
|
||||||
size_t pos = pair.first.find_last_of(".");
|
size_t pos = pair.first.find_last_of(".");
|
||||||
if(pos == std::string::npos || pos == 0){
|
if(pos == std::string::npos || pos == 0){
|
||||||
throw pkpy::Exception("Invalid file name");
|
throw pkpy::Exception("Invalid file name");
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user