cmake_minimum_required(VERSION 3.27)
project(Pycron)

set(CMAKE_CXX_STANDARD 17)

# Adding Raylib
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES    OFF CACHE BOOL "" FORCE) # don't build the supplied example games

#raylib
FetchContent_Declare(
        raylib
        GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
        GIT_TAG "master"
        GIT_PROGRESS TRUE
)

FetchContent_MakeAvailable(raylib)

#json
FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz)
FetchContent_MakeAvailable(json)

# Adding our source files
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.c") # Define PROJECT_SOURCES as a list of all source files
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project


add_executable(Pycron src/main.cpp
        src/Pycron.cpp
        src/Pycron.h
        src/Utilities.cpp
        src/Utilities.h
        src/Graphics/Graphics.cpp
        src/Graphics/Graphics.h
        src/StateManager.cpp
        src/StateManager.h
        src/State.h
        src/States/GameState.cpp
        src/States/GameState.h
        src/Graphics/Font.cpp
        src/Graphics/Font.h)

add_subdirectory(dependencies/pocketpy)
# Declaring our executable
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib nlohmann_json::nlohmann_json pocketpy)


# Setting ASSETS_PATH
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine

if(EMSCRIPTEN)
    # exceptions must be enabled for emscripten
    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()

file(COPY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_BINARY_DIR})
file(COPY ${CMAKE_SOURCE_DIR}/python DESTINATION ${CMAKE_BINARY_DIR})


