PopTheLockClone/CenterDisplayController.cs
Bobby Lucero c3323fb6dd Initial Commit
Didn't use git for a minute, oh well.
2025-06-05 00:32:29 -04:00

55 lines
1.3 KiB
C#

using Godot;
using System;
public partial class CenterDisplayController : Node
{
[ExportCategory(" ")]
[Export] private Node2D _background;
[Export] private Label _counterLabel;
[Export] private Label _togoLabel;
[Export] private Label _pbtsLabel;
[Export] private AnimationPlayer _pbstAnimationPlayer;
[Export] private AnimationPlayer _counterAnimationPlayer;
private GameManager.State state;
public override void _Ready()
{
state = GameManager.CurrentState;
OnStateChange();
}
public override void _Process(double delta)
{
if (GameManager.CurrentState != state)
{
state = GameManager.CurrentState;
OnStateChange();
}
}
private void OnStateChange()
{
if (state == GameManager.State.IDLE)
{
_pbstAnimationPlayer.Play("TextFade");
_counterAnimationPlayer.Play("CounterOutIdle");
}
else if (state == GameManager.State.PLAY)
{
_pbstAnimationPlayer.Play("TextOutIdle");
_counterAnimationPlayer.Play("CounterFadeIn");
}
else if (state == GameManager.State.LOSS)
{
}
else if (state == GameManager.State.WIN)
{
}
}
}