PopTheLockClone/project.godot
Bobby Lucero c3323fb6dd Initial Commit
Didn't use git for a minute, oh well.
2025-06-05 00:32:29 -04:00

43 lines
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PopTheLockClone"
run/main_scene="uid://dc7mdcm45gwcm"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=677
window/size/viewport_height=1113
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="PopTheLockClone"
[editor_plugins]
enabled=PackedStringArray("res://addons/primitives2d/plugin.cfg")
[input]
Press={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
anti_aliasing/quality/msaa_2d=2