using Godot; using System; public partial class CenterDisplayController : Node { [ExportCategory(" ")] [Export] private Node2D _background; [Export] private Label _counterLabel; [Export] private Label _togoLabel; [Export] private Label _pbtsLabel; [Export] private AnimationPlayer _pbstAnimationPlayer; [Export] private AnimationPlayer _counterAnimationPlayer; private GameManager.State state; public override void _Ready() { state = GameManager.CurrentState; OnStateChange(); } public override void _Process(double delta) { if (GameManager.CurrentState != state) { state = GameManager.CurrentState; OnStateChange(); } } private void OnStateChange() { if (state == GameManager.State.IDLE) { _pbstAnimationPlayer.Play("TextFade"); _counterAnimationPlayer.Play("CounterOutIdle"); } else if (state == GameManager.State.PLAY) { _pbstAnimationPlayer.Play("TextOutIdle"); _counterAnimationPlayer.Play("CounterFadeIn"); } else if (state == GameManager.State.LOSS) { } else if (state == GameManager.State.WIN) { } } }