DungeonRPG/Scenes/Characters/Player/player3d.tscn
2025-04-25 22:03:51 -04:00

2752 lines
161 KiB
Plaintext

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&"walk": SubResource("Animation_yw4qx"),
&"wheelchair-look-left": SubResource("Animation_pm1g8"),
&"wheelchair-look-right": SubResource("Animation_q3b4h"),
&"wheelchair-move-back": SubResource("Animation_sbrnx"),
&"wheelchair-move-forward": SubResource("Animation_k8pcw"),
&"wheelchair-move-left": SubResource("Animation_inomi"),
&"wheelchair-move-right": SubResource("Animation_e730m"),
&"wheelchair-sit": SubResource("Animation_xbw7u")
}
[node name="Player3D" type="CharacterBody3D" node_paths=PackedStringArray("AnimationPlayer", "PlayerBody", "StateMachine", "MeshSwapper")]
script = ExtResource("1_oibqp")
AnimationPlayer = NodePath("character-male-b2/AnimationPlayer")
PlayerBody = NodePath("character-male-b2")
StateMachine = NodePath("StateMachine")
MeshSwapper = NodePath("MeshHandler")
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("currentState", "states")]
script = ExtResource("38_jbp7m")
currentState = NodePath("IdleState")
states = [NodePath("IdleState"), NodePath("MoveState"), NodePath("DashState")]
[node name="IdleState" type="Node" parent="StateMachine"]
script = ExtResource("3_oibqp")
[node name="MoveState" type="Node" parent="StateMachine"]
script = ExtResource("4_wc5rv")
speed = 10.0
[node name="DashState" type="Node" parent="StateMachine"]
script = ExtResource("5_b2nck")
speed = 16.4
[node name="Timer" type="Timer" parent="StateMachine/DashState"]
wait_time = 0.4
one_shot = true
[node name="character-male-b2" type="Node3D" parent="."]
[node name="character-male-b" type="Node3D" parent="character-male-b2"]
[node name="Skeleton3D" type="Skeleton3D" parent="character-male-b2/character-male-b"]
bones/0/name = "root"
bones/0/parent = -1
bones/0/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
bones/0/enabled = true
bones/0/position = Vector3(0, 0, 0)
bones/0/rotation = Quaternion(0, 0, 0, 1)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "leg-left"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083571, 0.17625, -0.02875)
bones/1/enabled = true
bones/1/position = Vector3(0.083571, 0.17625, -0.02875)
bones/1/rotation = Quaternion(-0.46194, 0.331414, 0.191342, 0.800103)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "leg-right"
bones/2/parent = 0
bones/2/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.083571, 0.17625, -0.02875)
bones/2/enabled = true
bones/2/position = Vector3(-0.083571, 0.17625, -0.02875)
bones/2/rotation = Quaternion(-0.353553, -0.353553, -0.146447, 0.853554)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "torso"
bones/3/parent = 0
bones/3/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.44382e-15, 0.17625, -0.02875)
bones/3/enabled = true
bones/3/position = Vector3(-1.44382e-15, 0.17625, -0.02875)
bones/3/rotation = Quaternion(0, 0, 0, 1)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "arm-left"
bones/4/parent = 3
bones/4/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0998968, 0.1115, 0.0115)
bones/4/enabled = true
bones/4/position = Vector3(0.0998968, 0.1115, 0.0115)
bones/4/rotation = Quaternion(-0.0337799, 0.256601, 0.126075, 0.957664)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "arm-right"
bones/5/parent = 3
bones/5/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0998968, 0.1115, 0.0115)
bones/5/enabled = true
bones/5/position = Vector3(-0.0998968, 0.1115, 0.0115)
bones/5/rotation = Quaternion(-0.0337799, -0.256601, -0.126075, 0.957664)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "head"
bones/6/parent = 3
bones/6/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.81969e-09, 0.167, 0.0263888)
bones/6/enabled = true
bones/6/position = Vector3(1.81969e-09, 0.167, 0.0263888)
bones/6/rotation = Quaternion(0.0436194, 0, 0, 0.999048)
bones/6/scale = Vector3(1, 1, 1)
[node name="body-mesh" parent="character-male-b2/character-male-b/Skeleton3D" instance=ExtResource("7_lkoro")]
[node name="head-mesh" parent="character-male-b2/character-male-b/Skeleton3D" instance=ExtResource("8_8hk78")]
[node name="AnimationPlayer" type="AnimationPlayer" parent="character-male-b2"]
libraries = {
&"": SubResource("AnimationLibrary_2dobl")
}
[node name="MeshHandler" type="Node3D" parent="." node_paths=PackedStringArray("_currentHead", "_currentBody")]
script = ExtResource("8_b2nck")
_availableHeads = Array[ArrayMesh]([ExtResource("15_co62p"), ExtResource("10_w60ra"), ExtResource("11_lbkw5"), ExtResource("12_mnp53"), ExtResource("13_sreio"), ExtResource("14_054jv")])
_availableBodies = Array[ArrayMesh]([ExtResource("9_yrqmf"), ExtResource("10_co62p"), ExtResource("11_foox8"), ExtResource("12_hp3ne"), ExtResource("13_e4hnl"), ExtResource("14_sxgxv")])
_currentHead = NodePath("../character-male-b2/character-male-b/Skeleton3D/head-mesh")
_currentBody = NodePath("../character-male-b2/character-male-b/Skeleton3D/body-mesh")