13 lines
338 B
C#
13 lines
338 B
C#
using Godot;
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using System;
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public partial class Rotator : Node3D
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{
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[Export] private float DegreesPerSecond = 50;
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public override void _PhysicsProcess(double delta)
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{
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RotateX((float)double.DegreesToRadians(DegreesPerSecond * delta));
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RotateY((float)double.DegreesToRadians(-DegreesPerSecond * delta));
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}
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}
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