DungeonRPG/Rotator.cs

12 lines
262 B
C#

using Godot;
using System;
public partial class Rotator : Node3D
{
[Export] private float DegreesPerSecond = 50;
public override void _PhysicsProcess(double delta)
{
RotateX((float)double.DegreesToRadians(DegreesPerSecond * delta));
}
}