DungeonRPG/Scenes/Characters/Player/Meshes/Bodies/body_mesh3.tscn

33 lines
1.2 KiB
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://b11ur4ygte8hp"]
[ext_resource type="ArrayMesh" uid="uid://c8u8mtjy4k5sk" path="res://Scenes/Characters/Player/Meshes/Bodies/body_mesh3.tres" id="1_ydr2e"]
[sub_resource type="Skin" id="Skin_ixmqw"]
resource_name = "Skin"
bind_count = 7
bind/0/name = &"root"
bind/0/bone = -1
bind/0/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
bind/1/name = &"leg-left"
bind/1/bone = -1
bind/1/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.083571, -0.17625, 0.02875)
bind/2/name = &"leg-right"
bind/2/bone = -1
bind/2/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.082296, -0.17625, 0.02875)
bind/3/name = &"torso"
bind/3/bone = -1
bind/3/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17625, 0.02875)
bind/4/name = &"arm-left"
bind/4/bone = -1
bind/4/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0998968, -0.28775, 0.01725)
bind/5/name = &"arm-right"
bind/5/bone = -1
bind/5/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0998968, -0.28775, 0.01725)
bind/6/name = &"head"
bind/6/bone = -1
bind/6/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.34325, 0.00236124)
[node name="body-mesh" type="MeshInstance3D"]
mesh = ExtResource("1_ydr2e")
skin = SubResource("Skin_ixmqw")