DungeonRPG/Scenes/Characters/Player/Meshes/Heads/head_mesh5.tscn

33 lines
1.2 KiB
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://cutuhbxe8tq6"]
[ext_resource type="ArrayMesh" uid="uid://dclcq5x1p5yl5" path="res://Scenes/Characters/Player/Meshes/Heads/head_mesh5.tres" id="1_1h3ol"]
[sub_resource type="Skin" id="Skin_k8ucs"]
resource_name = "Skin"
bind_count = 7
bind/0/name = &"root"
bind/0/bone = -1
bind/0/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
bind/1/name = &"leg-left"
bind/1/bone = -1
bind/1/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.083571, -0.17625, 0.0287499)
bind/2/name = &"leg-right"
bind/2/bone = -1
bind/2/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083571, -0.17625, 0.0287499)
bind/3/name = &"torso"
bind/3/bone = -1
bind/3/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17625, 0.0287499)
bind/4/name = &"arm-left"
bind/4/bone = -1
bind/4/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0998968, -0.28775, 0.0172501)
bind/5/name = &"arm-right"
bind/5/bone = -1
bind/5/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0998968, -0.28775, 0.0172501)
bind/6/name = &"head"
bind/6/bone = -1
bind/6/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.34325, 0.00236118)
[node name="head-mesh" type="MeshInstance3D"]
mesh = ExtResource("1_1h3ol")
skin = SubResource("Skin_k8ucs")