33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://c71rcvafevb5u"]
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[ext_resource type="ArrayMesh" uid="uid://bj18tfmf3t6xp" path="res://Scenes/Characters/Player/Meshes/Heads/head_mesh2.tres" id="1_euilv"]
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[sub_resource type="Skin" id="Skin_a4ll1"]
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resource_name = "Skin"
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bind_count = 7
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bind/0/name = &"root"
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bind/0/bone = -1
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bind/0/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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bind/1/name = &"leg-left"
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bind/1/bone = -1
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bind/1/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.083571, -0.17625, 0.02875)
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bind/2/name = &"leg-right"
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bind/2/bone = -1
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bind/2/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083571, -0.17625, 0.02875)
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bind/3/name = &"torso"
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bind/3/bone = -1
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bind/3/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17625, 0.02875)
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bind/4/name = &"arm-left"
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bind/4/bone = -1
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bind/4/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0998968, -0.28775, 0.01725)
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bind/5/name = &"arm-right"
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bind/5/bone = -1
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bind/5/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0998968, -0.28775, 0.01725)
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bind/6/name = &"head"
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bind/6/bone = -1
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bind/6/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.34325, 0.00236124)
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[node name="head-mesh" type="MeshInstance3D"]
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mesh = ExtResource("1_euilv")
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skin = SubResource("Skin_a4ll1")
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