[gd_scene load_steps=3 format=3 uid="uid://c71rcvafevb5u"] [ext_resource type="ArrayMesh" uid="uid://bj18tfmf3t6xp" path="res://Scenes/Characters/Player/Meshes/Heads/head_mesh2.tres" id="1_euilv"] [sub_resource type="Skin" id="Skin_a4ll1"] resource_name = "Skin" bind_count = 7 bind/0/name = &"root" bind/0/bone = -1 bind/0/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) bind/1/name = &"leg-left" bind/1/bone = -1 bind/1/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.083571, -0.17625, 0.02875) bind/2/name = &"leg-right" bind/2/bone = -1 bind/2/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083571, -0.17625, 0.02875) bind/3/name = &"torso" bind/3/bone = -1 bind/3/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.17625, 0.02875) bind/4/name = &"arm-left" bind/4/bone = -1 bind/4/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0998968, -0.28775, 0.01725) bind/5/name = &"arm-right" bind/5/bone = -1 bind/5/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0998968, -0.28775, 0.01725) bind/6/name = &"head" bind/6/bone = -1 bind/6/pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.34325, 0.00236124) [node name="head-mesh" type="MeshInstance3D"] mesh = ExtResource("1_euilv") skin = SubResource("Skin_a4ll1")