using Godot; using System; using DungeonRPG.Scripts.General; public partial class Player : CharacterBody3D { [Export] public AnimatedSprite3D AnimatedSprite; [Export] public StateMachine StateMachine; public Vector2 Direction; public override void _Ready() { } public override void _PhysicsProcess(double delta) { Velocity = new Vector3(Direction.X, 0, Direction.Y); Velocity *= 5; MoveAndSlide(); } public override void _Input(InputEvent @event) { Direction = Input.GetVector( GameConstants.INPUT_MOVE_LEFT, GameConstants.INPUT_MOVE_RIGHT, GameConstants.INPUT_MOVE_FORWARD, GameConstants.INPUT_MOVE_BACKWARD ); if (Direction.X != 0) { AnimatedSprite.FlipH = Direction.X < 0; } } }